Neon Genesis Evangelion (video game)

Neon Genesis Evangelion 64

Publisher(s) Bandai
Platform(s) Nintendo 64
Release date(s)
  • JP June 25, 1999
Genre(s) Action
Mode(s) Single player, Multiplayer (Unlockable)
Rating(s) CERO: All Ages
Media/distribution 96-megabit cartridge

Neon Genesis Evangelion is a video game released for the Nintendo 64 video game console; it was based on the anime series of the same name and the related full feature animated film The End of Evangelion, which was released subsequently to the anime series. The video game was only released in Japan; no projects of international release have been carried out.

This game is known for, in some ways, pushing the limits of the Nintendo 64's hardware, such as use of original footage from the show, as well as voice clips from the original series' seiyu. This is noteworthy because this game was made for the Nintendo 64, which, due to its cartridge media, rarely had full motion video in games. The game plays through most of the major battles from both the Evangelion series and End of Evangelion film except for the battles with Gaghiel, Matarael, Ireul, Leliel and Armisael. Half of the levels are side-scrolling, 3D fighting levels, with the player controlling an Eva, while the other half involve their own styles of play.

The game has 13 missions, each focusing on one of the major enemies of the series.

Gameplay

The gameplay is mostly a fighting game between the Evas and Angels. There are three ways the player can play. The most common gameplays is Plain Fighting, where the player takes control of an Eva on a "3D-2D" Course, walking back and forth, attacking the enemy. Despite being labeled as a fighting mode, the battles are mainly focused on pressing correct commands to activate cinematic attacks and grabs known as "Actions" while basics attacks are secondary. Another gameplay style used in the game is weponring. Various parts of the game include minigames as missions, where the player takes control of the Eva's weponring in order to accomplish a mission or objective. The final gameplay element used is free-for-all. Where the player is still on a "3D-2D" Plain, however now can move freely back and forth to defend him/her-self from opposing forces. This mode is used in missions 12, 12.5 and 13 only because it is best suited for completing objectives (Military forces/MP evas). There are also modes outside the missions, such as a Training mode named Simulation Mode. In this mode the player selects an Eva (after being unlocked in story mode) and practice by shooting un-collared poly-models of different Angels, even some of the ones that are not featured in the Story Mode, and recive a ranking based on how many Angel models are destroyed and the amount of shots fired. It is possible to activate a Vs mode by using cheat codes, here two players can select a different Eva with different weapons. The other unlockable modes are a Sound Test option and Action Viewer where the player can review all the Actions executed during his/her progress in the game.

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